GPU-accelerated WebGL compute with real-time spatial indexing enables billions of points to stream, index, and render on any device. Explore the architecture that powers metacosm.ai's rendering pipeline.
Custom WebGL 2.0 renderer with compute shaders for point cloud rasterization. Implements instanced rendering, deferred shading, and adaptive frame pacing. Optimized for both desktop and mobile, with fallbacks to 2D canvas on legacy devices. Direct access to GPU pipelines enables real-time visualization without intermediate processing.
Multi-resolution octree structures with adaptive level-of-detail selection. Enables sub-100ms spatial queries even across petascale datasets. Supports dynamic insertion and deletion with online rebalancing. Memory-efficient tile-based storage reduces per-point overhead to <16 bytes. GPU-resident indices enable client-side filtering without server round-trips.
In-GPU compute kernels for classification, segmentation, and measurement without leaving the rendering pipeline. Supports custom GLSL shaders for domain-specific analysis. Built-in operators for density analysis, normals estimation, intensity filtering, and temporal change detection. Results stream directly to visualization layer with zero-copy transfers.